![open ra tiberian sun mods open ra tiberian sun mods](https://i.imgur.com/Em4mRSk.png)
Last edited by Vefbl4 on Thu 8:21 pm edited 4 times in totalįorum index » Modding Central » Public Project Announcements » Private Project Discussion Water tower will probably have just a tall and thin lightening rod, which will look great on it.
OPEN RA TIBERIAN SUN MODS WINDOWS
Big blue windows on those buildings make it way to vulnerable, so I'd probably change it to something more protective, since it's still a structure for a military purpose.Īlso you put an antenna on the water tower, which is incorrect and useless. Conditioners on office buildings are usually square shaped, especially if you look from the distance. Like plastic.īuildings 3 and 5 look more like outposts and their vent holes are probably way too big. Image Shaper_ TMP Shop_ C&C Executable ModifierĪttach signature (signatures can be changed in profile)ĭon't be afraid to add some markings(GDI logo).Īlso would be nice if you add some noise no the textures. X-Mech Calendar (28 Mechs for GDI and Nod)ĥ GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building SHP Artist of Twisted Insurrection: Nod buildings The rest is some nice SHP work to make the 2 animations (buildup and dirt-activeanim) fit together. If you now make the ActiveAnim not looped, it will play only one time and at the same time as the buildup. With these 2 keys, the activeanim starts already playing right after the building is placed down (and thus parallel to the buildup), and not after the buildup is finish. You can use a bug in the engine to make the dirt play only during the deploy, but not on the undeploy.įor that you have to make the dirt as a separate animation and give it the tank as an activeanim. So I might loose the dirt but still change the angle which it burrows. Unfortunately this will look rather silly undeploying. Basically it will rotate to about a 30-45 degree angle and then burrow into the dirt.
![open ra tiberian sun mods open ra tiberian sun mods](https://i.imgur.com/HnuM08P.png)
Note that the dirt may or may not be the final dirt. It was criticized for being slow, and too much like its older counterparts. Tiberian Sun was not as well received as the other games in the C&C series. Tiberian Sun begins several decades after the conclusion of the first game. It is the sequel to Command & Conquer (Tiberian Dawn). Here is a render test of the deployed turret. Tiberian Sun is the 4th game in the Command & Conquer series. Giving Nod some love and tweaking the tick tank.